
Starlight Video games, the studio behind Home of Golf 2 (2024), introduced they’re releasing a brand new blended reality-supported entry into the mini golf collection in October, this time utilizing your personal humble abode as a putt-putt course.
The Information
Known as HOUSE OF GOLF VR, the sport is slated to launch on Quest on October thirtieth, bringing each MR and VR modes.
In MR, customers can fill their bodily house with custom-built mini golf programs, letting you select from a wide range of obstacles, ramps, and colourful contraptions like mini-cranes, cannons, scorching air balloons, and extra.

Home of Golf VR is slated to launch with “lots of after all items, hazards, and kooky gadgets,” the studio says.
And all of that whimsy is coming within the recreation’s VR mode too, albeit immersing you in “vibrant VR places stuffed with interactive puzzles and aggressive championships,” Starlight Video games says.
Initially based in 2010 as Atomicon, the Liverpool, UK-based studio rebranded in early 2024 as Starlight Video games to deal with new IP. Along with Home of Golf VR, the studio has additionally teased a futuristic sports activities recreation and sci-fi rogue-lite motion expertise at present in improvement—neither of which have been confirmed as XR titles on the time of this writing.
You may wishlist Home of Golf VR on the Horizon Retailer, which helps Quest 2 and above.
My Take
On the face of it, you could be stunned that a number of the larger names in VR mini golf haven’t pursued the kind of blended actuality mode Home of Golf VR is banking on, contemplating Meta made a giant push with full-color blended actuality passthrough when it launched Quest 3 in 2023.
Whereas there are some nice VR golf video games ones on the market—my favourite being Walkabout Mini Golf (2020) (extra course DLCs to depend)—not many embody blended actuality modes, and I feel that’s in all probability for good cause. Video games with correct MR modes want a excessive diploma modularity at their core to work with the wide range of bodily room areas.

Admittedly, Quest has gotten higher at scanning rooms and routinely creating boundaries (partitions, furnishings, and so on), however MR video games that really use that knowledge and incorporate it into gameplay are nonetheless a rarity. Many video games with MR modes depend on nifty passthrough ‘home windows’ to fully-realized VR environments, or need to depend on tremendous modular object placement so you create the enjoyable, like Gadgeteer—and by extension, the MR mode in Home of Golf VR.
As an apart, there are even fewer video games, like Starship House (wonderful), that handle to separate the distinction, requiring customers to setup their room with a number of key anchor factors, after which let the sport determine the enjoyable. I need to see extra of these.
Nonetheless, I might take into account Home of Golf VR’s MR mode a very good compromise, because it basically faucets into the vestigial ‘LEGO’ part of my mind. Regardless of the case, I’m simply hoping they’ve managed to repeat Walkabout Mini Golf’s placing mechanics, as a result of developer Mighty Coconut has positively hit on the gold customary there.
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