The Battlefield 6 honeymoon section is nearing its finish. Whereas the sport stays common and extremely nicely acquired, just a few points have lingered round since launch and so they’re beginning to flip into an issue.
As has at all times been the plan, Battlefield Studios wished the sport’s first season to reach shortly after launch, maybe as a means of addressing any main launch issues alongside, after all, including new content material to the sport.
First issues first, the Season 1 replace will really be going stay previous to Season 1’s begin on Tuesday, October 28. It’s going to hit at 2am PT, 5am ET, 9am UK. Season 1 content material itself – new maps, the battle cross and so forth – might be going stay later within the day, at 8am PT, 11am ET, 3pm UK.
Battlefield Studios shared the complete change log for replace 1.1.1.0, however the developer additionally supplied a deeper dive into the philosophy behind a few of these modifications, and what the varied studios are engaged on past this preliminary patch.
One of many greatest modifications on this replace involves participant motion. The sport’s motion is being adjusted but once more, this time to make it extra in line with the builders’ authentic design targets. You possibly can anticipate sure animations to be quicker and extra correct, in addition to a quicker accuracy reset after touchdown from a soar or sliding. Situations of bouncy landings must also be decreased.
Talking of accuracy, there’s an enormous concentrate on BF6’s typically mentioned weapon bloom/unfold on this replace. You possibly can anticipate extra exact aiming, a lot much less reticle motion, and a big cross to weapon dispersion throughout the board.
These primarily have an effect on the variations that ought to exist between weapon lessons when combating at vary, in order that presumably means ARs might be extra succesful at vary than SMGs, which isn’t at present the case. General, you need to discover much less dispersion.
Certainly, among the inaccuracies gamers perceived needed to do with bugs reasonably than supposed design. Your weapon ought to not be as inaccurate because it at present could be after being fired instantly following a dash.
Common participant visibility has been one other sizzling matter since launch. BF Studios doesn’t promise main modifications for that on this specific replace, however you’re going to note that it’s simpler to see individuals inside buildings when trying from outdoors, and vice versa. Extra significant modifications in these areas are within the works (coming later in S1) to make these transitions from indoors to outdoor (and vice versa) much less of a headache.
After all, we will’t have a BF6 story with out speaking about development. Whereas the sport has already seen just a few modifications to weapon and profession XP earn charges, class and different challenges stay a serious drag.
BF Studios is engaged on adjusting almost all of these challenges’ necessities. Sadly, it’s going to take time for us to see them in-game, as they’re going to be rolling out over “at the least two updates.” The builders’ heads are in the suitable place, at the least, with plans to scale back the required kills for Assault Class Project 1 to three (down from 30), and the Engineer Knowledgeable 3’s automobile restore purpose to 1,000 from 6,000. And sure, the dreaded “headshot kills over 200M with Sniper Rifles” one is being adjusted, as is the required distance itself.
You possibly can learn the complete change log for replace 1.1.1.0 under:
Main updates
- Improved core motion and animations, together with smoother landings, quicker stance transitions, higher vaulting habits, and decreased “bouncing” points on touchdown or spawning.
- Reworked weapon dispersion to raised align accuracy and dealing with with every weapon’s supposed design and efficiency over vary. These modifications deal with instances the place accuracy behaved inconsistently, corresponding to dispersion not correctly settling after sprinting, and convey general firing habits nearer to the supposed steadiness between precision, management, and weapon energy.
- Vital visibility and lighting enhancements, with higher publicity transitions, inside lighting, and decreased fog and smoke persistence.
- Audio overhaul, including new projectile flybys, destruction and explosion sounds, refined automobile and weapon mixes, and improved haptic suggestions throughout a number of interactions.
- UI and HUD updates for readability and consistency, together with time beyond regulation indicators, end-of-round fixes, and new unlock markers for weapons and devices.
- Map fixes throughout a number of areas, resolving spawn animations, out-of-bounds points, misaligned property, and normal stability throughout Conquest, Breakthrough, and Rush modes.
Participant
- Mounted a difficulty the place fight dive might break when diving uphill.
- Mounted a difficulty the place gamers would detach from ziplines when getting into at excessive velocity.
- Improved regular intention and sight centering for extra constant precision.
- Mounted a difficulty the place motion might interrupt regular intention.
- Adjusted misaligned character hitboxes for higher physique and head to raised match the visible fashions.
- Mounted a difficulty the place the soar animation might play twice when aiming down sights.
- Touchdown animations now have their animation path correctly centered, as a substitute of shifting to the facet when touchdown.
- Mounted a difficulty the place soar inaccuracy might linger too lengthy after touchdown.
- Mounted a visible situation inflicting weapons to seem rotated incorrectly after spawning.
- Mounted a difficulty the place throwing grenades from susceptible might make gamers seem standing in third-person view.
- Mounted an animation delay when opening doorways whereas sliding.
- Mounted a difficulty the place gamers might get caught whereas vaulting over sure objects.
- Mounted a visible situation the place lifeless gamers appeared alive whereas swimming.
- Mounted a difficulty the place fast meleeing with a gadget would swap again to the first weapon as a substitute of the gadget.
- Mounted a difficulty the place getting killed by a mine would spotlight it within the killcam.
- Mounted a digital camera jitter that would happen when getting into ladders and looking out down.
- Mounted a difficulty the place digital camera and weapon sway behaved incorrectly after getting into or exiting automobiles.
- Mounted a difficulty the place weapons of different troopers might clip by means of partitions once they entered your view.
- Mounted a difficulty the place pistols disappeared whereas swimming.
- Improved lighting precision for visibility whereas hip-firing and aiming down sights.
- Decreased occurrences of bouncing or touchdown points when dropping onto sure objects.
- Mounted a difficulty the place the killer snapshot typically didn’t show within the killcam.
- Small enhancements to weapon and digital camera sway for smoother motion.
- Mounted a difficulty the place enemies might take melee injury in protected automobile seats.
- Mounted a difficulty the place vaulting might fail if triggered proper because the participant hit an impediment.
- Mounted an animation situation the place repeated vaulting might trigger incorrect hand placement.
- Mounted a difficulty the place simultaneous melee hits might make an enemy briefly invisible
- Mounted a difficulty the place soldier heads briefly disappeared throughout redeploy transitions.
- Improved coaching path development show to raised match precise unlocks.
- Mounted a difficulty the place pleasant gamers might clip into one another when climbing ladders.
- Mounted a difficulty stopping vaulting immediately from a slide.
- Mounted a difficulty inflicting the digital camera to rotate abruptly after a takedown.
- Mounted a difficulty the place fingers briefly disappeared after utilizing the AJ-03 COAG Med Pen.
- Improved stab animations when reviving with drag and revive.
- Mounted points affecting peeking and susceptible transitions, making certain each actions operate accurately.
- Mounted a digital camera clipping situation when going susceptible whereas strafing.
- Mounted a lacking third-person animation when transitioning from vulnerable to dash.
- Mounted a difficulty the place falling whereas sprinting prompted incorrect hand motion.
- Mounted visible clipping when troopers stood too near glass doorways.
- Mounted jittery intention animations in third-person when mounted.
- Mounted a bug the place mounting close to partitions prevented aiming left or proper.
- Mounted a difficulty the place leaning, peeking, or mounting might cancel unexpectedly.
- Mounted a difficulty the place third-person hit reactions have been lacking when hit whereas mounted.
- Mounted an animation situation the place the character’s knee clipped with the digital camera when falling whereas crouched.
- Mounted takedown inconsistencies, permitting gamers to correctly carry out melee takedowns even close to partitions.
- Mounted a difficulty the place taking melee injury interrupted weapon fireplace.
- Mounted a number of visibility enhancements together with lighting, publicity, and fog habits for higher distinction and readability throughout all maps.
- Improved vaulting, parachute, and door-opening animations for smoother transitions.
- Mounted uncommon animation freezes for pleasant troopers reloading off-screen.
- Mounted minor inconsistencies in mounting, peeking, and susceptible transitions for extra dependable gameplay.
- Added parachute customization for troopers.
- Prevented unintended shoulder bump animation when equipping a weapon whereas sprinting.
- Improved ragdoll impacts for extra constant and dependable reactions.
- Improved stance transition and touchdown animations to settle quicker and really feel smoother.
Autos
- Mounted lacking haptic suggestions when switching between tank weapons.
- Mounted a visible situation the place the participant’s hand clipped with the M1A2 SEPv3 deal with when sitting in exterior seats.
Devices
- Mounted a uncommon situation the place the MAS 148 Glaive might block the first-person view throughout a fight dive.
- Mounted a MAS 148 Glaive visible situation throughout fight dives in first-person.
- Mounted a difficulty the place Defibrillators appeared floating throughout vaulting animations.
- Mounted a difficulty the place the Provide Pouch would typically not resupply accurately.
- Deployable devices will not be destroyed/faraway from particles piles
- AT grenades now create a small sized crater as a substitute of a medium one.
- Buildings now take extra hits to be destroyed by a Sledgehammer.
Weapons
- Weapon dispersion has been rebalanced to raised match every weapon’s injury profile throughout all ranges. Decrease-damage weapons will now see a barely increased improve in dispersion when firing, whereas higher-damage weapons will expertise barely much less.
- Utilizing Sniper Rifles with any class apart from Recon will not improve weapon unfold. As a substitute, weapon sway will now start in the course of the zoom transition, sustaining steadiness and distinguishing Recon’s precision benefit.
- Mounted a misalignment situation with top-mounted purple dot sights.
- Mounted a difficulty the place mounting a bipod whereas zoomed solely modified the FOV as a substitute of utilizing the proper optic.
- Mounted a difficulty the place the Lengthy Suppressor used the improper attachment level price for some weapons.
- Improved reticle settling for automated weapons to make burst firing extra environment friendly.
- Mounted a difficulty the place utilizing a bipod too near complicated geometry might throw the participant off place whereas susceptible.
- Balanced sledgehammer injury in opposition to world objects for higher consistency.
- Mounted a difficulty stopping gamers from leaving the Firing Vary.
Maps and modes
- Improved fog and smoke results after destruction to stop them from lingering too lengthy and impacting visibility.
- Improved publicity transitions between indoor and outside areas for higher visibility.
- Mounted a difficulty the place the zipline carabiner might seem offset and fly subsequent to the wire as a substitute of alongside it.
- Squad names are actually randomized at the beginning of Squad Deathmatch matches.
- Added seen bomb meshes to armed M-COMs in Rush.
- Up to date time beyond regulation UI visualization throughout all modes.
- Mounted animation and positioning points throughout insertion sequences on all maps.
- Mounted a difficulty the place the sport mode UI might show incorrect scores or fail to replace throughout a spherical.
- Mounted an Finish of Spherical development situation in King of the Hill mode.
- Mounted a difficulty the place gamers might encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation throughout a number of maps.
Mirak Valley
- Mounted a misaligned zipline mesh in Conquest.
- Mounted a difficulty the place the deploy digital camera in Rush displayed attackers on the improper facet of the map.
- Mounted a difficulty that prevented gamers from arming M-COM A in Rush on account of a misplaced asset.
Siege of Cairo
- Mounted overlapping territory traces and limits in the course of the briefing display in Escalation.
Liberation Peak
- Mounted a difficulty in Escalation the place a portion of the map on the NATO facet was disconnected in the course of the first interval of the match.
- Mounted a difficulty in Rush the place a part of the Attacker’s HQ space was incorrectly marked as out of bounds.
New Sobek Metropolis
- Mounted a difficulty stopping gamers from capturing a part of Flag C in Escalation.
- Mounted a difficulty the place gamers might ignite when spawning close to a burning lorry in Workforce Deathmatch.
- Adjusted an infantry automobile spawn that was positioned too near a constructing within the PAX Armata HQ space.
Manhattan Bridge
- Mounted a difficulty in Breakthrough the place gamers might develop into caught on the Finish of Spherical display if the celebration chief left in the course of the EOR sequence.
UI/HUD
- Added new markers for newly unlocked weapons, weapon packages, attachments, devices, and throwables.
- Up to date 3D previews for sure devices to point out their deployed state.
- Added preview movies demonstrating how devices work.
- Added new beauty choices for chosen devices.
- Modified “Save & Shut” to “Shut” within the Deploy menu for readability.
- Mounted varied UI points in Loadouts.
- Mounted a difficulty the place Battlefield 6 Possession XP Increase didn’t show correctly at Finish of Spherical.
- Mounted a number of textual content inconsistencies in Canine Tags and Challenges.
- Mounted a difficulty the place the HUD wouldn’t seem when utilizing a 16:10 side ratio with sure resolutions.
Settings
- Added Flick Look bindings to Helicopter, Jet, and Transport management schemes.
- Mounted visible points the place some side ratio settings prompted clear borders or inconsistent show habits.
Single-player
- Mounted a difficulty in Mission 01 the place gamers have been unable to lean out in the course of the Final Stand sequence if the cinematic started whereas the knife was geared up.
- Mounted a black display situation within the Evening Raid mission.
Portal
- Mounted a difficulty the place the Host Expertise display didn’t show the Portal expertise picture.
- Mounted a crash that would happen if a celebration chief began a Portal server whereas Content material Packs 01 and 04 have been disabled.
- Improved loading occasions for the Server Browser expertise information tab to make sure becoming a member of features correctly.
- Corrected a spelling error within the message proven when making an attempt to affix an unavailable server.
Audio
- Mounted a difficulty the place footstep sounds have been lacking when transferring with the knife geared up.
- Mounted a voiceline situation the place directional callouts (e.g., “enemy north”) performed the improper path.
- Tuned haptic suggestions throughout a number of actions, together with window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea automobile collisions.
- Polished massive projectile audio with new missile, rocket pod, and cannon shell flyby results; improved distance dealing with and general combine for extra life like influence sounds.
- Up to date audio configs for mild rockets and LMGs; refined explosion sound crossfades and adjusted distant sound habits.
- Improved automobile and weapon firing audio steadiness, lowering noise artifacts, undesirable phasing, and over-saturation.
- Added radio chatter by means of controller audio system.
- Mounted a difficulty the place firing vary dummies and vehicle-hit reactions typically performed incorrect or processed harm sounds.
- Disabled radio processing for stationary automobile pings and stuck compass orientation for ping indicators.
- Mounted lacking or incorrect ambient and destruction sounds throughout a number of maps, together with Siege of Cairo, in addition to lacking explosion sounds for silos and tanker trailers.
- Added lacking ambient audio setups for environmental props like building limitations and buses.
- Added new sound results for the bulletin and takeover sections of the primary menu, together with improved reveal animations.
- Mounted a difficulty the place delayed problem tab shows triggered early audio playback.
- Mounted a difficulty the place defibrillator loop sounds might get caught when vaulting.
- Mounted lacking or out-of-sync reload sounds.
- Corrected the M39 EMR utilizing suppressed audio when unsuppressed.
- Restored lacking exterior sound results for RWS Gunner countermeasure mines.
- Mounted points the place soundtrack tracks reduce off abruptly or skipped mid-song.
- Reload audio polish for a number of weapons.
