Battlefield 6 Replace 1.1.1.0 is dwell now on all platforms, EA has mentioned. It arrives simply hours earlier than the launch of Season 1, battle cross development, and the free-to-play battle royale, REDSEC.
EA informed gamers they might must restart their recreation to see the replace, Season 1 and battle cross development start immediately at 8am PT / 11am ET / 3pm UK time.
That is the massive post-launch patch that adjustments all the pieces from weapon dispersion to steadiness, visibility to intention help, development, and extra, with additional updates due out over the course of Season 1.
“The Season 1 Replace marks the following step in our ongoing journey to evolve and increase the Battlefield 6 expertise,” Battlefield Studios has mentioned. “This consists of fixes, steadiness adjustments, and quality-of-life enhancements targeted on polish, efficiency, and participant suggestions to ship a good smoother expertise transferring ahead.”
Take a look at the patch notes in full under. Whilst you look ahead to Season 1 to go dwell, take a look at our full record of all at present out there Battlefield 6 multiplayer maps. These trying to brush up on their on-line abilities also can learn our multiplayer suggestions and tips information.
Battlefield 6 Replace 1.1.1.0 patch notes:
Main Updates for 1.1.1.0:
- Improved core motion and animations, together with smoother landings, sooner stance transitions, higher vaulting habits, and lowered “bouncing” points on touchdown or spawning.
- Reworked weapon dispersion to raised align accuracy and dealing with with every weapon’s supposed design and efficiency over vary. These adjustments tackle instances the place accuracy behaved inconsistently, comparable to dispersion not correctly settling after sprinting, and convey general firing habits nearer to the supposed steadiness between precision, management, and weapon energy.
- Vital visibility and lighting enhancements, with higher publicity transitions, inside lighting, and lowered fog and smoke persistence.
- Audio overhaul, including new projectile flybys, destruction and explosion sounds, refined automobile and weapon mixes, and improved haptic suggestions throughout a number of interactions.
- UI and HUD updates for readability and consistency, together with additional time indicators, end-of-round fixes, and new unlock markers for weapons and devices.
- Map fixes throughout a number of areas, resolving spawn animations, out-of-bounds points, misaligned belongings, and normal stability throughout Conquest, Breakthrough, and Rush modes.
CHANGELOGPLAYER:
- Mounted a difficulty the place fight dive may break when diving uphill.
- Mounted a difficulty the place gamers would detach from ziplines when coming into at excessive velocity.
- Improved regular intention and sight centering for extra constant precision.
- Mounted a difficulty the place motion may interrupt regular intention.
- Adjusted misaligned character hitboxes for higher physique and head to raised match the visible fashions.
- Mounted a difficulty the place the bounce animation may play twice when aiming down sights.
- Touchdown animations now have their animation path correctly centered, as an alternative of shifting to the facet when touchdown.
- Mounted a difficulty the place bounce inaccuracy may linger too lengthy after touchdown.
- Mounted a visible subject inflicting weapons to look rotated incorrectly after spawning.
- Mounted a difficulty the place throwing grenades from inclined may make gamers seem standing in third-person view.
- Mounted an animation delay when opening doorways whereas sliding.
- Mounted a difficulty the place gamers may get caught whereas vaulting over sure objects.
- Mounted a visible subject the place useless gamers appeared alive whereas swimming.
- Mounted a difficulty the place fast meleeing with a gadget would swap again to the first weapon as an alternative of the gadget.
- Mounted a difficulty the place getting killed by a mine would spotlight it within the killcam.
- Mounted a digital camera jitter that would happen when coming into ladders and searching down.
- Mounted a difficulty the place digital camera and weapon sway behaved incorrectly after coming into or exiting autos.
- Mounted a difficulty the place weapons of different troopers may clip by partitions after they entered your view.
- Mounted a difficulty the place pistols disappeared whereas swimming.
- Improved lighting precision for visibility whereas hip-firing and aiming down sights.
- Diminished occurrences of bouncing or touchdown points when dropping onto sure objects.
- Mounted a difficulty the place the killer snapshot typically didn’t show within the killcam.
- Small enhancements to weapon and digital camera sway for smoother motion.
- Mounted a difficulty the place enemies may take melee injury in protected automobile seats.
- Mounted a difficulty the place vaulting may fail if triggered proper because the participant hit an impediment.
- Mounted an animation subject the place repeated vaulting may trigger incorrect hand placement.
- Mounted a difficulty the place simultaneous melee hits may make an enemy briefly invisible
- Mounted a difficulty the place soldier heads briefly disappeared throughout redeploy transitions.
- Improved coaching path development show to raised match precise unlocks.
- Mounted a difficulty the place pleasant gamers may clip into one another when climbing ladders.
- Mounted a difficulty stopping vaulting straight from a slide.
- Mounted a difficulty inflicting the digital camera to rotate abruptly after a takedown.
- Mounted a difficulty the place palms briefly disappeared after utilizing the AJ-03 COAG Med Pen.
- Improved stab animations when reviving with drag and revive.
- Mounted points affecting peeking and inclined transitions, guaranteeing each actions perform accurately.
- Mounted a digital camera clipping subject when going inclined whereas strafing.
- Mounted a lacking third-person animation when transitioning from liable to dash.
- Mounted a difficulty the place falling whereas sprinting precipitated incorrect hand motion.
- Mounted visible clipping when troopers stood too near glass doorways.
- Mounted jittery intention animations in third-person when mounted.
- Mounted a bug the place mounting close to partitions prevented aiming left or proper.
- Mounted a difficulty the place leaning, peeking, or mounting may cancel unexpectedly.
- Mounted a difficulty the place third-person hit reactions have been lacking when hit whereas mounted.
- Mounted an animation subject the place the character’s knee clipped with the digital camera when falling whereas crouched.
- Mounted takedown inconsistencies, permitting gamers to correctly carry out melee takedowns even close to partitions.
- Mounted a difficulty the place taking melee injury interrupted weapon fireplace.
- Mounted a number of visibility enhancements together with lighting, publicity, and fog habits for higher distinction and readability throughout all maps.
- Improved vaulting, parachute, and door-opening animations for smoother transitions.
- Mounted uncommon animation freezes for pleasant troopers reloading off-screen.
- Mounted minor inconsistencies in mounting, peeking, and inclined transitions for extra dependable gameplay.
- Added parachute customization for troopers.
- Prevented unintended shoulder bump animation when equipping a weapon whereas sprinting.
- Improved ragdoll impacts for extra constant and dependable reactions.
- Improved stance transition and touchdown animations to settle sooner and really feel smoother.
VEHICLES:
- Mounted lacking haptic suggestions when switching between tank weapons.
- Mounted a visible subject the place the participant’s hand clipped with the M1A2 SEPv3 deal with when sitting in exterior seats.
GADGETS:
- Mounted a uncommon subject the place the MAS 148 Glaive may block the first-person view throughout a fight dive.
- Mounted a MAS 148 Glaive visible subject throughout fight dives in first-person.
- Mounted a difficulty the place Defibrillators appeared floating throughout vaulting animations.
- Mounted a difficulty the place the Provide Pouch would typically not resupply accurately.
- Deployable devices are usually not destroyed/faraway from particles piles
- AT grenades now create a small sized crater as an alternative of a medium one.
- Buildings now take extra hits to be destroyed by a Sledgehammer.
WEAPONS:
- Weapon dispersion has been rebalanced to raised match every weapon’s injury profile throughout all ranges. Decrease-damage weapons will now see a barely greater improve in dispersion when firing, whereas higher-damage weapons will expertise barely much less.
- Utilizing Sniper Rifles with any class apart from Recon will now not improve weapon unfold. As a substitute, weapon sway will now start through the zoom transition, sustaining steadiness and distinguishing Recon’s precision benefit.
- Mounted a misalignment subject with top-mounted crimson dot sights.
- Mounted a difficulty the place mounting a bipod whereas zoomed solely modified the FOV as an alternative of utilizing the proper optic.
- Mounted a difficulty the place the Lengthy Suppressor used the fallacious attachment level price for some weapons.
- Improved reticle settling for computerized weapons to make burst firing extra environment friendly.
- Mounted a difficulty the place utilizing a bipod too near advanced geometry may throw the participant off place whereas inclined.
- Balanced sledgehammer injury towards world objects for higher consistency.
- Mounted a difficulty stopping gamers from leaving the Firing Vary.
MAPS & MODES:
- Improved fog and smoke results after destruction to forestall them from lingering too lengthy and impacting visibility.
- Improved publicity transitions between indoor and outside areas for higher visibility.
- Mounted a difficulty the place the zipline carabiner may seem offset and fly subsequent to the wire as an alternative of alongside it.
- Squad names at the moment are randomized at first of Squad Deathmatch matches.
- Added seen bomb meshes to armed M-COMs in Rush.
- Up to date additional time UI visualization throughout all modes.
- Mounted animation and positioning points throughout insertion sequences on all maps.
- Mounted a difficulty the place the sport mode UI may show incorrect scores or fail to replace throughout a spherical.
- Mounted an Finish of Spherical development subject in King of the Hill mode.
- Mounted a difficulty the place gamers may encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation throughout a number of maps.
Mirak Valley
- Mounted a misaligned zipline mesh in Conquest.
- Mounted a difficulty the place the deploy digital camera in Rush displayed attackers on the fallacious facet of the map.
- Mounted a difficulty that prevented gamers from arming M-COM A in Rush as a result of a misplaced asset.
Siege of Cairo
- Mounted overlapping territory traces and limits through the briefing display screen in Escalation.
Liberation Peak
- Mounted a difficulty in Escalation the place a portion of the map on the NATO facet was disconnected through the first interval of the match.
- Mounted a difficulty in Rush the place a part of the Attacker’s HQ space was incorrectly marked as out of bounds.
New Sobek Metropolis
- Mounted a difficulty stopping gamers from capturing a part of Flag C in Escalation.
- Mounted a difficulty the place gamers may ignite when spawning close to a burning lorry in Group Deathmatch.
- Adjusted an infantry automobile spawn that was positioned too near a constructing within the PAX Armata HQ space.
Manhattan Bridge
- Mounted a difficulty in Breakthrough the place gamers may turn out to be caught on the Finish of Spherical display screen if the social gathering chief left through the EOR sequence.
UI & HUD:
- Added new markers for newly unlocked weapons, weapon packages, attachments, devices, and throwables.
- Up to date 3D previews for sure devices to point out their deployed state.
- Added preview movies demonstrating how devices work.
- Added new beauty choices for chosen devices.
- Modified “Save & Shut” to “Shut” within the Deploy menu for readability.
- Mounted numerous UI points in Loadouts.
- Mounted a difficulty the place Battlefield 6 Possession XP Increase didn’t show correctly at Finish of Spherical.
- Mounted a number of textual content inconsistencies in Canine Tags and Challenges.
- Mounted a difficulty the place the HUD wouldn’t seem when utilizing a 16:10 side ratio with sure resolutions.
SETTINGS:
- Added Flick Look bindings to Helicopter, Jet, and Transport management schemes.
- Mounted visible points the place some side ratio settings precipitated clear borders or inconsistent show habits.
SINGLE PLAYER:
- Mounted a difficulty in Mission 01 the place gamers have been unable to lean out through the Final Stand sequence if the cinematic started whereas the knife was geared up.
- Mounted a black display screen subject within the Evening Raid mission.
PORTAL:
- Mounted a difficulty the place the Host Expertise display screen didn’t show the Portal expertise picture.
- Mounted a crash that would happen if a celebration chief began a Portal server whereas Content material Packs 01 and 04 have been disabled.
- Improved loading instances for the Server Browser expertise data tab to make sure becoming a member of capabilities correctly.
- Corrected a spelling error within the message proven when trying to affix an unavailable server.
AUDIO:
- Mounted a difficulty the place footstep sounds have been lacking when transferring with the knife geared up.
- Mounted a voiceline subject the place directional callouts (e.g., “enemy north”) performed the fallacious path.
- Tuned haptic suggestions throughout a number of actions, together with window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea automobile collisions.
- Polished massive projectile audio with new missile, rocket pod, and cannon shell flyby results; improved distance dealing with and general combine for extra reasonable affect sounds.
- Up to date audio configs for gentle rockets and LMGs; refined explosion sound crossfades and adjusted distant sound habits.
- Improved automobile and weapon firing audio steadiness, decreasing noise artifacts, undesirable phasing, and over-saturation.
- Added radio chatter by controller audio system.
- Mounted a difficulty the place firing vary dummies and vehicle-hit reactions typically performed incorrect or processed harm sounds.
- Disabled radio processing for stationary automobile pings and glued compass orientation for ping indicators.
- Mounted lacking or incorrect ambient and destruction sounds throughout a number of maps, together with Siege of Cairo, in addition to lacking explosion sounds for silos and tanker trailers.
- Added lacking ambient audio setups for environmental props like building limitations and buses.
- Added new sound results for the bulletin and takeover sections of the principle menu, together with improved reveal animations.
- Mounted a difficulty the place delayed problem tab shows triggered early audio playback.
- Mounted a difficulty the place defibrillator loop sounds may get caught when vaulting.
- Mounted lacking or out-of-sync reload sounds.
- Corrected the M39 EMR utilizing suppressed audio when unsuppressed.
- Restored lacking exterior sound results for RWS Gunner countermeasure mines.
- Mounted points the place soundtrack tracks lower off abruptly or skipped mid-song.
- Reload audio polish for a number of weapons.
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at [email protected] or confidentially at [email protected].
