Quest Reached Document Variety of Customers in 2025, Pushing 100 VR Apps Over $1M in Gross Income

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Meta’s Director of Video games Chris Pruett revealed that Quest utilization hit an all-time excessive in 2025, which helped over 100 video games to generate greater than $1 million in gross income final yr.

Pruett introduced in his ‘State of VR’ discuss at Recreation Builders Convention (GDC) that not solely has Quest utilization grown year-over-year, however that Horizon Retailer developer income was additionally up “very barely in comparison with 2024.”

“Just like the general video games trade (Circana estimates 1% trade progress⁠), the gross income generated by the Meta Horizon Retailer was up very barely yr over yr,” Pruett says in a blogpost recapping the discuss.

“Whereas this would possibly sound like a humdrum final result, it’s vital to notice that 2025 didn’t (in contrast to the yr we’re evaluating it to) profit from a {hardware} launch. As you may think, {hardware} launches are inclined to spike Retailer income, and holding regular in a no-launch yr is a powerful sign that ongoing Retailer investments are paying off.”

Chris Pruett | Picture courtesy Meta

Pruett additionally revealed that premium app gross sales are nonetheless the biggest income driver, though in app purchases (IAP) grew “considerably in 2025, by over 10%.”

“The pattern factors to additional diversification of monetization methods on the platform, and higher aggregation of success throughout titles,” Pruett says. “Whereas most IAP income went to a small handful of titles in 2024, it was distributed extra broadly in 2025. The variety of IAP apps that reached $500k or extra in income was up 20%.”

As for gross income—which is notably earlier than Quest’s 30% platform price—Pruett says over 100 titles generated greater than $1 million in 2025. Whereas he didn’t provide a breakdown of which monetization fashions have been most profitable, Pruett did reveal that subscription income represented “a comparatively small a part of the general ecosystem and is usually not related to video video games.”

A few of of these video games embrace UG⁠, a free-to-play early entry title well-liked with teenagers, HARD BULLET⁠, a physics-based sandbox shooter ($20), and The Thrill of the Combat 2⁠, a sensible boxing simulator ($20).

Whereas the corporate has since shutdown a number of first-party studios along with shedding 10% of its Actuality Labs XR division initially of the yr, Pruett says its Oculus Publishing arm could have “extra [games] delivery this yr” following over 140 video games shipped final yr.

The submit Quest Reached Document Variety of Customers in 2025, Pushing 100 VR Apps Over $1M in Gross Income appeared first on Street to VR.

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