
Meta is slated to layoff round 10 % of employees at its Actuality Labs XR division, a New York Occasions report maintains, as the corporate seems to be shifting focus to AI and good glasses.
The Information
Based on three folks with information of inner discussions, cuts might come as early as in the present day, and will have an effect on greater than 10 % of the 15,000-person XR division.
Layoffs are stated to have an effect on these engaged on VR headsets and “a V.R.-based social community,” the report maintains, suggesting cuts to employees growing Horizon Worlds.
This follows a latest report that Meta CTO Andrew Bosworth known as an in-person all-hands assembly for Wednesday, January 14th, which is alleged to be the division’s “most vital” of the yr.

Along with ramping up improvement on its next-gen AI, the report maintains Meta plans to reallocate a number of the cash from VR merchandise to its wearables division, answerable for Ray-Ban Meta good glasses and Meta Ray-Ban Show glasses.
This comes as Meta has markedly diminished spending on VR over the previous two years; the corporate has pulled again from funding eye-catching Quest exclusives along with decreasing employees throughout its varied XR studios, together with its Oculus Studios publishing arm and the crew behind VR exercise app Supernatural.
Moreover, the corporate shuttered recreation studios Prepared at Daybreak (Lone Echo, Echo Area) in 2024 and Downpour Interactive (Onward) in 2025.
My Take
An all-hands assembly scheduled for Wednesday by Actuality Labs chief and firm CTO Andrew Bosworth can actually solely imply a number of issues: information on how the corporate is restructuring, and doubtless an excellent serving to of morale boosting platitudes on how Meta isn’t actually abandoning something, simply making issues extra environment friendly and serving the higher aim of connecting folks by means of expertise. I hope to be taught extra quickly from resultant leaks, weblog posts, and many others.
And if Boz doesn’t say this, I’ll: Meta’s VR and more moderen metaverse ambitions haven’t ever turned a significant revenue after having price the corporate multi-billion greenback figures in quarterly operational budgets over the higher a part of a decade. And the corporate’s good glasses have. Traders can’t abdomen that ceaselessly.

Comparatively talking, good glasses symbolize a large return on funding for Meta. Not like with VR headsets, the corporate doesn’t have to seed studios with developer instruments, manage massive conventions to show third-parties learn how to create content material, purchase studios, fund unique content material. Meta’s good glasses don’t even have an app retailer but—every little thing is first-party, and it in all probability gained’t for some time.
In actual fact, even earlier than the mere point out of an app retailer, Ray-Ban creator EssilorLuxottica is ramping up manufacturing capability to 10 million annual models by the tip of 2026—dwarfing the already 2 million models offered since Ray-Ban Meta’s preliminary launch in 2023.
Granted, the dearth of an app retailer is short-term for its good glasses; its forthcoming AR glasses will most definitely want one when it arrive as early as subsequent yr. However within the meantime, Meta has turn into a category chief in good glasses, making it appear virtually unconscionable to buyers to throw a lot fuel on VR when good and AR glasses are practically set to spontaneously combust.
The publish Meta Reportedly Laying Off 10 P.c of Actuality Labs, Shifting Focus from VR & Horizon Worlds appeared first on Highway to VR.
